My role in the 2D side-view, graffiti-themed and stealth puzzle platformer
Project Details
Client: DigiPen Institute of Technology
Sector: User Interface Design, Rapid Prototyping
My role: User Interface & HUD Design, C# Programming
Tools Used: Figma & Unity
Project Time: 13 weeks
Game Details
DISOBEY is a side-view, graffiti-themed and stealth puzzle platformer that takes place in a bureaucratic dystopian city. During the game, the player jumps on platforms to uncover new areas, avoid Patrollers and Camera’s detection to spray graffiti at the government posters to showcase their voice. Read more on DISOBEY's game loop, mechanics and more via DISOBEY's Design Document!
UI Design Showcase
Gameplay Demo